Thru the Looking Glass
Thru the Looking Glass

Gathering in Waterdeep, The City of Splendors, the heroes come to the Yawning Portal to see what the summons regards. Khelban, the Gray Ghosts, and Piergeiron have evidence that one of the most powerful artifacts in Faerun has surfaced just five days ago by the North well. What they want is simple yet complex; find out who is after it, if anyone is after it and this isn't just a coincidence. Recover the item if necessary and return it to the Heralds. Last, take actions you think may be necessary in case of graver danger.
The campaign is set to be an alternating game with Twilight. It will give the GM a chance to relax and let higher level characters run amok in adventures of their own making. Yup, hopefully this will be a player driven game, interspirced with a few GM plots.
That is an open invitation to any player that when they want to run a game (or series of games) in this campaign, they are more than welcome too. The only thing more fun than GMing is playing and as long as the group stays togther and I can play Legolas, I'd be happy to turn over the GM mantle for a few sessions. Like I said it will be player generated, but if you have a burning desire to run a game, don't let me stop you.
But before we get to the game check out the Top Ten lists of AD&D.
- The PC's:
- Dain
- Dwarven member of the group that has founded his own clan. Tall enough to be both a Smithy and a Adventurer he uses magic weapons of his own creation. This Fighting Cleric of Clanngadin Silverbeard (the Dwarven God of War) is not to be trifled with, but don't let him fool you. He has a heart as golden as the towers of the Southern Dwarves.
- Qualyn
- The best swordsman in this part of the Realms. Known for his speed and strength with fencing blades as well as his hatred of slavers and the Zhentarium. Never needs an excuse to get in a swordfight, but impulsiveness, bad temper, and curiosity will do just in case. The Elven pantheon have looked down upon his brash and impetutios ways and blessed him with the companion Kithana.
- Zac
- Egotistical and greedy, but basically easy-to-get-along-with champion and owner of The Fields of Triumph. Master of the Bastard Sword and muscled beyond words, one hit and you're out.
- Thantos "The Field Marshal of Death, High Priest of Tempus, the Horde Scourge."
- The party's humble yet doo-gooding fighting cleric that has been trapped in hell for the last forty years. Now he's out.
- Legolas
- Elven ranger of Solonor Thelandira and the Red Knight approaching 140 winters in age and most of them spent outdoors in the wilds of the Savage North. Master Bowman who's killed Hill Giants at four hundred yards, and stapled orcs to their warhorses at five hundred. At night and with his eyes closed. Loved by some, hated by others, but he doesn't care as long as the end justifies the means. (Read: he plays dirty.) He has also defined happiness.
- The NPC's:
- Samereza: Human male dual class thief mage. Renowned trader. Will trade anything to anyone, anytime. And thus he always has his ear to the ground.
- Shanna: Human female bard known for her tall tales of adventure in the north. Universally liked because of her neutrality. Once even talked orcs out of a horde.
- "Brace": Gnomish Royal Engineer of Waterdeep. Male rogue who leads seiges and defense constructions of Waterdeep.
- "Make a bet every day, or you could be walking around lucky and not know it."
- "In a world of madmen, one must go about armed."
- Madeiron: Champion of Peirgeiron and Paladin of Tyr. Enuf said.
- Farmer Tate: Curious old man and farmer that is wintering in Waterdeep.
- "Superstition is a name the ignorant give their ignorance."
- Jemuril: Dwarven warrior who befriends Dain. Somehow linked to the theft of War.
- Some Good Quotes.
- Campaign Guidelines:
- Charater Generation:
- Build the PCs with 1000 points to reflect my impression of a 20th level character.
- Limit attributes to just one of twenty or greater.
- Disadvantages: Normal 40 point limit + 10 points every additional five levels.
- Very hazerdous duty can be taken without affecting the limit above if the player considers the characters career very dangerous (and usually adventuring is.)
- NOTE: The above two items leave the PCs with 100 points in disadvantages.
- For buying disadvantages required by your class an additional 25 will not count against the above limits.
- Magic Items: Less than twenty over all with just five or six being major power items.
- What is a Major Power Item you ask?? GM descretion.
- Equipment and Wealth: Buy per advantages.
- Use the following Racial Templates.
- Reputation: Characters will be widely known in lands near and far because of their great exploits (be sure to come up with these.) Wether or not these reputations give positive or negative reactions is dependant on the points you spend.
- RECOGNITION: Streetwise, Interrogation, Perception etc. are modified by the dominant skill of who is being searched for. (skill-10)^2 / 20 gives bonuses to the searchers skill or the person being interviewed to remember based on the outstandingness of the person being looked for.
- e.g. Legolas is a Champion Archer of Evermeet with a skill of 34. A Zhent agent is looking for him in Luskan and asking around to see if anyone remembers a great archer coming through. (34-20) = 14. 14^2 = 196. 196/20 = 10. The agent has a +10 to find people that remember Legolas based on his archery skills if they witnesses him perform.
- The same works with attributes, but divide by ten.
- Campaign Stories:
Othe Conversion Notes
or
AD&D to GURPS Conversions
Last updated 990709
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