Cyberpunk for the Holidays

Cyberpunk for the Holidays


A Cyberpunk GURPS game. Set in 2045 in the future sprawl of Minneapolis-Saint Paul (MSP) which is now the northern edge of the Megaplex (sprawl) that connects Detroit, Chicago, Madison, Milwaukee, Eau Claire, and MSP. This sprawl is known as Northopolis. Boils down to bullets. Bodies. Chrome. Bullets. Chaos. Bullets. Jacques. Bombs. Bodies. And Gunfights.


Alternate Universe Date: 14 Dec 2046

Things started somewhat unlike unusual. Departing from the Flying Cloud Aerospaceport at 20:00 hours in a vintage 1943 DC-3 was not the way I wanted to die, but it looked like it might be the case as I climbed aboard. The people onboard had either the impassive faces of a runner hiding his fear of death, or the face of a runner contemplating whether or not a duibious sircraft such as this would get us all the way to Denver Stapleton Internation Spaceport for this years Runner Marathon of Runs.

Sitting up in front with a five foot black rifle case was the Canadian terrorist/sniper George Thomas. The average guy had an exceptional skill with is big .50 cal sniper rifle. Sitting talking with the young pretty stewardess was Esmail, a middle eastern looking man who was dressed impecably, and had an air of refinement and gregariousness. Next, taking up two seats was Dragon. Infront of him, in two more seats were his bags, they had to be chainguns or something. Dragon was a gigantic man, the only kind that can carry a chaingun, and his profanity filled the cabin as he played in a game of cards with two of the other passangers. Across the isle from him was a small, scarred chinese guy, with a cut nose. Snake wore a trenchcoat and a stone cold poker face, he kept his cards close to his chest, which is the way you'd expect a covert ops specialist and assassin to play cards. The last guy playing cards was Michael. The biggest of the bunch, he had enough tattoes for three people on his titanic chest, broad back, and ape like arms. Michael was a pit fighter, and one of the best around. He had long black hair, and black eyes. He kept his coat over his baseball bat and axe. In the back of the plane was Eho, a Mariachi. Bigger than you'd expect a guitar player to be, he stood taller than me, a bit wider, in a nice ruffled suit smoking a thin Swisher Sweet. The little guy with a seat open beside him was who I decided to sit next to. He was obviously a decker, and I always wanted to have them on my good side. And since I was the fourth smallest person here at 6'-4" tall, and only about 400#, I figured I got the last seat. The kid introduced himself as TnD, whatever that was.

Following along behind us would be a brother-sister pair, and a pair of matched suped up Chevy Marauders. The driver was a hot piece, named Marauder, she had the fire of a colt and the skill that made indy car drivers drool. She owned those cars and was capable of making them do amazing things. Her younger brother was named Torx.

It was just to be a three hour flight, but things turned sour fast.


The PC's
Graphic
Name
Sharkman

Marauder

Torx

Eho

TnD
Description Former Ares International Security Force Solo. Driver Rigger Mariachi Pistoleer Decker

Graphic
Name
George

Michael

Dragon

Esmail

Snake

Description Non-descript sniper. Pit Fighter Heavy Weapons Expert Relations and Media Specialist Covert Ops Specialist


My inspiration:
Blackjack's Shadowrun Page

An excerpt from Blackjacks that is really damn funny. Hope you learn from it.


| Murphy's Laws - Strangely Apt this game. |
| Memoirs of Sharkman |
| Neat Stuff |
| CP Terms | CP Guns | Street Names |
| CP Corps |
| The Long List of Things to Carry to Always Be Prepared. |

Last updated 011210
� Perpetual copyright 5,000 B.C. (Sumerian copyright) to and including 2057 A.D., Jeff Brawley, Minneapolis, Minnesota, United States. All rights reserved under penalty of whatever I can get in the cheapest court, with the meanest judge, in your jurisdiction.