· Your character is plagues by a recurring nightmare/dream. Describe the dream.
· Your character has need of a horse for a long journey. Describe the steeds size, coloring, build, training, and personality.
· From your character's point of view, in relations with family, is it better to be loved than feared? Or better feared than loved? Would the answer be any different with any other group of people. If so, who?
· What is your character's favorite food? Drink? What food does the character hate?
· Take a devil's advocate stand. Describe what you (the player) hate about the character. What are the good reasons for other characters to dislike/hate the character? What little, minor bad habit does your character have that would annoy anyone after a while?
· The character's first, or most memorable love affair. Be anything from a pre-teen crush, to a long-term romance. Be sure to describe the object of your characters affection, along with the changes that your character went through in terms of feeling and thoughts about that person. Did it start out as a maddening hatred? Instant love? What fell for who first? Was love a surprise? How did it all end? How does everyone, including you, your lover, rivals, parents, friends, observers, feel about it now?
· You return to a comfortable, way shadow in that has housed you in comfort numerous times over the years. You find that the kindly family has just been threatened, beaten up and robbed. You track down the guilty bandit leader and capture him. What will you do now?
· Your character gets into a discussion about death and dying. How would your character describe the perfect death?
· Going back to the guilty bandit, assume that you decide that banishment in a far off shadow is an appropriate punishment. Describe the shadow you would seek for this purpose.
· What was your character like at an age of ten (fifth grade)? Was your character a wimp, a bully, a nerd, a snitch, or a klutz? Popular or not? Write up a little description, and if you like a little day-in-the-life story about your character at that age.
· Did your character ever have a pet? What kind of pet? Where is it now, or what happened to it?
· Assume that your character needed/wanted to spend some time, incognito, in a place like the mythical old west or cowboys, Indians, gunslingers, pioneers, and prospectors. Assume it's around 1875, after the Civil War. Your stay will be for a matter of years. Describe what role and appearance your character would adopt.
· Which would your character describe as the greater evil, murder of a shadow person, or the maiming of an amberite?
· What would provoke you to murder a shadow dweller? A lie? An insult? An attack? A crime against one of your friends? Nothing?
· How do you think your character's father would describe your character? And how would that description differ from the description given by your character's mother?
· Describe your character's perfect "date." What events would it involve? With a group or just one-on-one?
· Describe your character's personal bedroom or suite. Is it located in castle Amber? Describe the contents and the various rooms. What is the style of the furniture? Describe your favorite reading spot, and your favorite chair.
· Assume that your character has just finished a month-long struggle against hard odds, working toward something of great value to the character. Suddenly, the final stage of the opposition turns out to be stronger than you expected and your are attacked where you are weakest. It may not be a battle to the death, but it will definitely determine whether or not your quest is a success. Unexpectedly, you receive a trump call from a senior relative offering assistance. This relative is a champion in the filed of battle where your are struggling (in other words, if the contest is strength, the rescuer is Gerard, if magic then Fiona, etc.) and if asked, will either move through to help or leave you to your challenge. Do you accept the help? Or do you reject it? What if the battle involves your greatest attribute or ability. Would your decision be the same? Finally what if the battle was a matter of life and death. And failure would equal your own death. Would your answer still be the same?
· Which self-improvement course does your character need more; "assertiveness training," "ten steps to a new love life," "how to win friends and influence people," or "organizing you life." Why? Which course would your character be qualified to teach?
· How would your character describe his or her perfect mate/spouse? Do you the player agree? How is your character mistaken? Overly idealistic" Or is your character looking for all the wrong things?
· If your character uses servants, which servant is most trusted? Most liked? Most indispensable? Describe each of them.
· Where does your character get the laundry?
· If your character were suddenly plunged into normal, non-Amberish life, right here in the prosperous west of the late 20th century, how would the character most likely live? What profession would she/he pursue? Describe the probable life style (vagabond, married with children, socialite, etc.) of the character.
· Everybody has a little item that they regard as somehow sacred. A piece of clothing, a memento of some event, whatever. What is your character's sacred item? Tell the story of how your character found it, or why it came to be important.
· A relative, one you respect but do not fear, has committed the same breach of etiquette three times. Each time in front of others, this person has treated you as inferior, giving you orders instead of making requests. And your performance has been criticized in front of others. You can arrange things so that you'll not be bothered again. Or you could confront the person. Or have a third party intervene. What would you do? If you would have to explain your actions, what would you say?
· Midway though a pleasant meal, with a very enjoyable companion, you receive a contact from the aforementioned enemy. Frankly you are sick of the whole business, and you don't relish becoming a pawn in someone else's game. How would you deal with the situation?
· Your character is the butt of a practical joke. Could your character see the humor in it? Would your character get even? Does getting even staging another practical joke?
· Your character, stuck in time on Shadow Earth, is ready for companionship. The problem is that most dates are too easily molded or formed from your unconscious control over pattern. You would prefer someone new, someone different, yet someone who might find you attractive. Then a rather mundane solution strikes you! How about advertisement in the "Lonely Hearts - Romance" Section of the classified section? Write up your characters ad.
· At one point Corwin said: "it is an academic, though valid philosophical question, as to whether one with power over Shadow could create his own universe. Whatever the ultimate answer, from a practical point we could." How would your character respond?
· Does your character sleep well? If the character has dreams, what kind of dreams are they?
· To your character, does revenge mean (1) "an eye for an eye" (2) "repayment with interest" (3) "the only good enemy is a dead enemy" or (4) something else? In exacting this revenge, would your character serve it hot, as soon as possible after the offense, or cold, awaiting a perfect place and time?
· What emotions can your character express in public? Sorrow? Anger? Sadness? Humor? Disappointment? Joy?
· You've been beaten, bruised, and battered, in a recent adventure, not to mention frustrated by a rather vile ending the affair (a scorched earth situation, where you won but your objectives were destroyed). You now find that you have several weeks to recover your health and composure. Since you only wish to shadow shift once, what shadow would you pick for your retreat, and what activities would you pursue?
· Strange as it seems, you find yourself in need of the service of a hunter-killer beast from the realm of Chaos. Since it can take any form you request, and, in this case, it will be something of a calling card, how would you like it to look? Are there any particular powers, attributes, or qualities that such a thing should have?
· What if your character had the chance to put a single question to DWORKIN? What would be your question? Is there another Amberite, player character or non-player character, living or dead, you'd rather question? Who do you want to ask, and what is your question?
· The character's first battle, first hunt, or first kiling of another person. Try to make it as vivid as possible, including the character's agge, training and inexperience, plus details on the surroundings (weather, terrain, uniforms or clothing, and others).
· Describe your character's voice. Would you say your character speaks with formality? Casually? Does the character have any favorite expressions/curses?